Black Hole Simulation
Just a fun lil balck hole sim, use at your own risk.
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When you open up this project I have setup a simple scene, inisde is:
- Black Hole
- Accrection Disk
- Star in the top left
The simulation will look to be doing nothign for a while, however once the first ray has been calculated the screen will update to show the current progress
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These are used to show you what the renderer is atchually rednering.
Be warned I have set the speed of the sim to be slower to focus on accuracy, so the scene will looks to be doing nothing for a few seconds. BUt it is slowly working in the Backround.
Once the ray has collided with an obejct it will return and write stself to a texture, once the first write attempt ahs happned to the texture the camera will switch to veiwing the texture. It will be clear once the render had finished once the gradiant has disappeared.
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⚠️Warning⚠️
This is like serisulsly resource inteitive. The render scene I have setup takes my dell insparon 3505 ~15m to render 😬. This project was used to help me relearn C#/C++ this has only about 2 days of work put into it, and most of that is focused on fixing visual bugs rather than optimisations. Aside from all that i hopw you enjoy this project and I hopw it insires you to make your own (hopefully much better) project.
| Published | 20 days ago |
| Status | Prototype |
| Category | Other |
| Platforms | HTML5 |
| Author | AustinB8 |
| Genre | Simulation |
| Tags | black-hole, Space Sim |
| Content | No generative AI was used |


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